This makes gtk_gesture_get_current_button() work properly on GtkGesture::end, and signals
spawn from there on subclasses.
GdkDevice *source_device;
GdkInputSource source;
guint button = 0, i;
+ gboolean retval;
source_device = gdk_event_get_source_device (event);
priv->current_button = button;
}
- else if (sequence == priv->current_sequence &&
- (event->type == GDK_BUTTON_RELEASE || event->type == GDK_TOUCH_END))
+
+ retval = GTK_EVENT_CONTROLLER_CLASS (gtk_gesture_single_parent_class)->handle_event (controller, event);
+
+ if (sequence == priv->current_sequence &&
+ (event->type == GDK_BUTTON_RELEASE || event->type == GDK_TOUCH_END))
priv->current_button = 0;
- return GTK_EVENT_CONTROLLER_CLASS (gtk_gesture_single_parent_class)->handle_event (controller, event);
+ return retval;
}
static void